Zerolatitude ZEROLATITUDE_
ZEROLATITUDE_OS > BOOT SEQUENCE INITIATED...
CHECKING MEMORY... OK
INIT DISPLAY DRIVER... OK
LOCATING STUDIO... STRASBOURG // KUALA_LUMPUR
CALIBRATING LATITUDE... 0°00'00"
LOADING MODULES: RENDER // AUDIO // NETCODE... DONE
MOUNTING PROJECT: ZOMBISEED... OK
SCANNING FOR SIGNS OF LIFE... 2 FOUND
CONNECTION: 2 NODES SYNCED ACROSS 0° LATITUDE
TEAM: 2 // TIMEZONES: 2 // STUDIO: 1
ALL SYSTEMS NOMINAL
VERIFYING CONTRACT SIGNATURES... OK
SPAWNING ZOMBIES: 14,264,798 // BUDGET: UNLIMITED
TOKYO_GRID: PERFECT_SURFACE... FALSE
COFFEE LEVELS: STRASBOURG OK // KL OK
RENDER PIPELINE: DEFERRED
BUILD: 0.14.2-ALPHA // TERM: VT320
ALL SYSTEMS NOMINAL
STATUS: ONLINE_
ZERO LATITUDE
01_STUDIO

TWO PEOPLE.
ONE STUDIO.

> Zerolatitude is a two-person independent studio. We build the games we want to play, and we do it from opposite sides of the planet.

ZOMBISEED — concept art / screenshot ZOMBISEED — concept art / screenshot ZOMBISEED — concept art / screenshot
02_CURRENT_PROJECT

ZOMBISEED

[ EARLY_DEVELOPMENT ] [ PC ]

> An open-world zombie game set in a dystopian future Tokyo — a city engineered to look perfect on the surface.

03_TEAM

WHO WE ARE

GQ
Guillaume Quillery
COFOUNDER
STRASBOURG, FRANCE
AA
Alexis Argyriou
COFOUNDER
KUALA LUMPUR, MALAYSIA
04_NEWS

DEV LOG

READ MORE ON THE DEV LOG →
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